Mayu
Buneary F
Normal
Level 17
5100 EXP
Gentle
STAB: 3
Physical Evasion: 1
Special Evasion: 2
|
HP |
Atk |
Def |
SAtk |
SDef |
Spd |
Base Stats |
8 |
7 |
4 |
2 |
8 |
9 |
Current Stats |
13 |
10 |
4 |
2 |
11 |
14 |
Hit Points 56/56
Ability
Run Away
Cast - Daily
Effect:
The pokemon escapes an encounter without fail. It can escape Traps. If Run Away’s user can hold another pokemon or their trainer, they are freed from the encounter as well.
Capabilities
Overland 6, Surface 4, Jump 5, Power 1, Intelligence 2
Weight Class: 1
Egg and TM/HM Moves
Level Moves
Defense Curl – Normal
At-Will - None
No Damage - Self
Effect: No Target
Defense Curl raises the user’s Defense 1 Combat Stage. If the user uses the Move Ice Ball or Rollout later in the encounter without having been switched out, each hit deals an additional 1d10 during Damage Dice Roll.
Cute - 2d4 - Hold That Thought
Endure – Normal
Center - None
No Damage - Self
Effect: No Target, Intercept
If the user is being hit by a damaging Move, you may use Endure. If the Move would bring Endure’s user down to 0 HP or less, Endure’s user instead is set to 1 HP.
Tough - 2d4 - Hold That Thought
Foresight – Normal
At-Will - None
No Damage - Self
Effect: No Target
The user’s Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Foresight’s user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Foresight’s user can identify the real target using Double Team.
Smart - 1d4 - Good Show!
Frustration – Normal
3d10+10 - EOT - 2
Attack - Melee
Effect: 1 Target
The user may only use Frustration if its Loyalty is level 0 or 1.
Cute - 2d4 - Round Ender
Pound – Normal
2d6 - At-Will - 2
Attack - Melee
Effect: 1 Target
Tough - 3d4 - No Effect
Quick Attack – Normal
2d6 - At-Will - 2
Attack - Melee
Effect: 1 Target, Interrupt
If a foe wants to declare a Move, you may instead use Quick Attack on their turn before they can use their Move.
Cool - 2d4 - Quick Set
Splash – Normal
At-Will - None
No Damage - Self
Effect: No Target
Cute - None - Inversed Appeal
Ummi
Sewaddle F
Type
Level 17
5060 EXP
Sickly
STAB: 3
Physical Evasion: 2
Special Evasion: 2
|
HP |
Atk |
Def |
SAtk |
SDef |
Spd |
Base Stats |
4 |
5 |
7 |
4 |
8 |
4 |
Current Stats |
4 |
11 |
12 |
4 |
13 |
4 |
Hit Points 29/29
Ability
Chlorophyll
Trigger - Hourly
Effect:
While Sunny, the Speed stat of the pokemon is doubled.
Capabilities
Overland 4, Surface 2, Jump 2, Power 1, Intelligence 2
Threaded
If a Pokemon has the Threaded Capability they may replace their turn’s Shift with a Threaded Shift. A Threaded Shift is when a Pokemon targets an object and shoots a strong, thin line of silk, or extends a vine from themselves, and then quickly retracts that silk, or vine, pulling itself towards the object if the Pokemon is lighter than the object or pulling the object towards the Pokemon if it is lighter then it is. The line of silk, or vine, may be up to 10 meters long. If you target another Pokemon or person with a Threaded Shift, the Accuracy Check is 6. You may still use a Move on the same turn you perform a Threaded Shift. If a Pokemon learns the Move String Shot, Vine Whip or Power Whip and does not have the Threaded Capability, they gain Threaded.
Weight Class: 1
Egg and TM/HM Moves
Level Moves
Bug Bite – Bug
1d10+10 - EOT - 2
Attack - Melee
Effect: 1 Target
If the target has a consumable Held Item, Bug Bite destroys the Item and Bug Bite’s user may use the Item’s effect.
Tough - None - Attention Grabber
Razor Leaf - Grass
2d10 - At-Will - 4
Attack - Ranged (10)
Effect: 1 Target
Razor Leaf is a Critical Hit on 18-20 during Accuracy Check.
Cool - 3d4 - No Effect
String Shot – Bug
At-Will - 3
No Damage - Ranged (6)
Effect: 1 Target, Column
String Shot creates a Column 2-meters wide. All Legal Targets within the Column lower their Speed 1 Combat Stage. If a target is hit by String Shot 5 times within 5 rounds of combat, they are Trapped. If a target’s Speed Combat Stage has already been lowered 6 times, String Shot Traps them.
Smart - 2d4 - Excitement
Tackle – Normal
2d6 - At-Will - 3
Attack - Melee
Effect: 1 Target, Dash
Tough - 3d4 - No Effect
Verdine
Cottonee F
Type
Level 17
4975 EXP
Proud
STAB: 3
Physical Evasion: 2
Special Evasion: 1
|
HP |
Atk |
Def |
SAtk |
SDef |
Spd |
Base Stats |
5 |
3 |
6 |
2 |
5 |
7 |
Current Stats |
8 |
3 |
11 |
2 |
8 |
12 |
Hit Points 41/41
Ability
Infiltrator
Static
Effect:
The user ignores Walls and Hazards.
Capabilities
Overland 5, Sky 6, Surface 3, Jump 5, Power 1, Intelligence 4
Inflatable
A Pokemon with the capability Inflatable can expand its size up to 125% of its normal size. While Inflated, a Pokemon does not change its weight. To hit an Inflated Pokemon, you must roll -3 during Accuracy Check. While Inflated, a Pokemon become Blocking Terrain, you may not target through an Inflated Pokemon. If a Pokemon learns the Move Growth or Stockpile and does not have the Inflatable Capability, they gain Inflatable.
Shrinkable
A Pokemon with the capability Shrinkable can shrink its size up to 25% of its normal size. While Shrunken, a Pokemon may not perform any Moves. While Shrunken, a Pokemon does not change its weight. To hit a Shrunken Pokemon, you must roll +5 during Accuracy Check. If a Pokemon learns the Move Minimize and does not have the Shrinkable Capability, they gain Shrinkable.
Sprouter
A Pokemon with the Sprouter capability can rapidly influence the growth of plants and flora around them. Over 5 seconds, a Sprouter can grow a plant 1 meter taller or wider than it currently was. Through the use of Sprouter, the Pokemon can also make plants grow up to 125% of the normal size they would become naturally. For a Pokemon to use their Sprouter ability for 10 seconds, they must sacrifice 1 HP, in place of a Move. If a Pokemon learns the Move Ingrain, Natural Gift, Nature Power, Secret Power or Synthesis and does not have the Sprouter Capability, they gain Sprouter.
Weight Class: 1
Egg and TM/HM Moves
Level Moves
Absorb – Grass
1d12 - At-Will - 2
Special Attack - Melee
Effect: 1 Target
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.
Smart - 1d4 - Good Show!
Cotton Spore - Grass
EOT - 2
No Damage - Ranged (10)
Effect: 1 Target, Blast
Cotton Spore creates a 2-meter Blast. All Legal Targets have their Speed lowered 2 Combat Stages.
Beauty - 2d4 - Quick Set
Growth – Normal
At-Will - None
No Damage - Self
Effect: No Target
Raise the user’s Attack 1 Combat Stage and raise the user’s Special Attack 1 Combat Stage. If it is Sunny, double the amount of Combat Stages gained.
Beauty - None - Get Ready!
Leech Seed – Grass
Center - 4
No Damage - Ranged (6)
Effect: 1 Target
At the beginning of each of the target’s turns, Leech Seed’s target loses 1/8th of their full HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Leech Seed’s user then gains HP equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poke Ball. Leech Seed cannot hit a Grass type Pokemon.
Smart - None - Torrential Appeal
Mega Drain – Grass
1d8+6 - EOT - 2
Attack - Melee
Effect: 1 Target
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.
Smart - 1d4 - Good Show!
Stun Spore – Grass
At-Will - 11
No Damage - Ranged (6)
Effect: 1 Target, Blast
Stun Spore creates a 1-meter Blast. Stun Spore paralyzes al Legal Targets.
Smart - 2d4 - Excitement