Sparrow

Teresa

Sparrow's Stuff

Belongings

Buneary Doll
Sparkly Dress
Cold Weather Clothes (Scarf, Hat, Mittens, Coat, Boots, Snowpants)
West Sea Gastrohoody

Pokémon

Mayu

Spr_4d_427.png

Buneary F
Normal
Level 17
5100 EXP
Gentle
STAB: 3

Physical Evasion: 1
Special Evasion: 2

HP Atk Def SAtk SDef Spd
Base Stats 8 7 4 2 8 9
Current Stats 13 10 4 2 11 14

Hit Points 56/56

Ability

Run Away
Cast - Daily
Effect:
The pokemon escapes an encounter without fail. It can escape Traps. If Run Away’s user can hold another pokemon or their trainer, they are freed from the encounter as well.

Capabilities

Overland 6, Surface 4, Jump 5, Power 1, Intelligence 2

Weight Class: 1

Egg and TM/HM Moves

Level Moves

Defense Curl – Normal
At-Will - None
No Damage - Self
Effect: No Target
Defense Curl raises the user’s Defense 1 Combat Stage. If the user uses the Move Ice Ball or Rollout later in the encounter without having been switched out, each hit deals an additional 1d10 during Damage Dice Roll.
Cute - 2d4 - Hold That Thought

Endure – Normal
Center - None
No Damage - Self
Effect: No Target, Intercept
If the user is being hit by a damaging Move, you may use Endure. If the Move would bring Endure’s user down to 0 HP or less, Endure’s user instead is set to 1 HP.
Tough - 2d4 - Hold That Thought

Foresight – Normal
At-Will - None
No Damage - Self
Effect: No Target
The user’s Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Foresight’s user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Foresight’s user can identify the real target using Double Team.
Smart - 1d4 - Good Show!

Frustration – Normal
3d10+10 - EOT - 2
Attack - Melee
Effect: 1 Target
The user may only use Frustration if its Loyalty is level 0 or 1.
Cute - 2d4 - Round Ender

Pound – Normal
2d6 - At-Will - 2
Attack - Melee
Effect: 1 Target
Tough - 3d4 - No Effect

Quick Attack – Normal
2d6 - At-Will - 2
Attack - Melee
Effect: 1 Target, Interrupt
If a foe wants to declare a Move, you may instead use Quick Attack on their turn before they can use their Move.
Cool - 2d4 - Quick Set

Splash – Normal
At-Will - None
No Damage - Self
Effect: No Target
Cute - None - Inversed Appeal