Sashimi Joe
Background: Uplift
Faction: Argonaut
Morph: Octomorph
Motivations: +Open Source, +SCIENCE!, +Uplift Rights
Gender ID: Male
Actual Age: 42
Current Moxie: 5(1)/5(1)
Morph Pool: 70(53)
Rez/Spent: 8/8
Current Dur Damage: 30/30
Current Luc Damage: 30/30
Background
Sashimi Joe is an uplift, a neo-octopus. Originally a wholly owned indenture of a hypercorp, Joe escaped. Thus began his pre-Fall career as a Sapient Liberation Front operative - or terrorist depending on where you're from. Particularly he was part of the sub-group called Eightfold Path. Sashimi Joe orchestrated a bombing campaign that extended from NEO to the belt and hit every spot in between, including Luna and Mars. His attacks were always aimed at property rather than lives. Joe preferred two kinds of targets - research labs where hypercorps or other entities were exploiting uplifts, and holdings that were publicly embarrassing once the newsfeeds started digging. He's still wanted in a number of Lunar and near-Earth habs, plus a couple of hypercorps have open contracts on him.
During the Fall, though, another side of Sashimi Joe came up. He broke ranks with a number of his SLF fellows who claimed that the Fall offered a chance to press their advantage, and instead posted an impassioned plea to all uplifts to join in the attempts to rescue Earth and oppose the TITANs. He argued that the whole point of his actions were to show uplifts were as much part of transhumanity as any other - so how could they turn their backs on those in need?
Joe spent the Fall using his skills to aid the evacuation, helping to safely shut down runaway devices, quarantine infected habs, and keep more than a few evac ships running on shoe-string resources. A feared criminal in many circles, he's now a folk hero in others. By best count, he was restored from backup no less than 13 times during the Fall.
Sashimi Joe found he enjoyed this much more than his prior career. Throwing himself into the middle of a disaster and solving the problem with his wits and luck? And helping people instead of blowing things up? A lot more satisfying. So when the founders of Logos extended an invitation to join, he was happy to accept.
Joe has had a few tours with the Troubleshooters. He likes to sign up when he says things are going TOO well, since he claims it either means something's about to go really wrong, or that people are trying to keep important things quiet.
Ego
Aptitudes
|
COG |
COO |
INT |
REF |
SAV |
SOM |
WIL |
Base |
25 |
20 |
20 |
15 |
10 |
10 |
15 |
Stats
Active
|
APT |
BASE |
RANKS |
TOTAL |
Demolitions |
COG |
35 |
25 |
60 |
Fray |
REF |
25 |
25 |
50 |
Freefall |
REF |
15 |
45 |
60 |
Hardware: Aerospace |
COG |
35 |
25 |
60 |
Hardware: Electronics |
COG |
25 |
35 |
60 |
Hardware: Industrial |
COG |
25 |
35 |
60 |
Infiltration |
COO |
20 |
25 |
45 |
Interfacting |
COG |
25 |
30 |
55 |
Investigation |
INT |
15 |
15 |
30 |
Kinetic Weapons |
COO |
20 |
35 |
55 |
Networking: Autonomists |
SAV |
10 |
40 |
50 |
Networking: Firewall |
SAV |
30 |
20 |
50 |
Networking: Hypercorps |
SAV |
10 |
40 |
50 |
Perception |
INT |
25 |
30 |
55 |
Research |
COG |
25 |
35 |
60 |
Scrounging |
INT |
15 |
35 |
50 |
Knowledge
|
APT |
BASE |
RANKS |
TOTAL |
Academic: Chemistry |
COG |
45 |
15 |
60 |
Academic: Engineering |
COG |
45 |
15 |
60 |
Academic: Mathematics |
COG |
25 |
35 |
60 |
Academic: Nanotechnology |
COG |
25 |
35 |
60 |
Academic: Physics |
COG |
25 |
35 |
60 |
Art: Knitting |
INT |
15 |
30 |
45 |
Interest: Obsolete Tech |
COG |
25 |
30 |
55 |
Interest: Pre-Fall Literature |
COG |
25 |
20 |
45 |
Language: English |
INT |
90 |
N |
90 |
Language: Japanese |
INT |
15 |
30 |
45 |
Language: Mandarin |
INT |
15 |
30 |
45 |
Profession: Systems Engineer |
COG |
25 |
23 |
48 |
Profession: Technology R&D |
COG |
25 |
25 |
50 |
Positive
- Ambidexterous (x2)
- The character can use and manipulate objects equally well with both hands (they do not suffer the off-hand modifier, as noted under Wielding Two or More Weapons, p. 206). If the character has other prehensile limbs (feet, tail, tentacles, etc.), this trait may be applied to a limb other than the hand. This trait may be taken multiple times for multiple limbs.
- Common Sense
- The character has an innate sense of judgment that cuts through other distractions and factors that might cloud a decision. Once per game session, the player may ask the gamemaster what choice they should make or what course of action they should take, and the gamemaster should give them solid advice based on what the character knows. Alternatively, if the character is about to make a disastrous decision, the gamemaster can use the character’s free hint and warn the player they are making a mistake.
- Home Turf (Logos)
- This character knows a particular habitat like the back of their hand, paw, or tentacle, having grown up there or spent years familiarizing themselves. They receive an extra point of Moxie that may only be used for tests that apply to that habitat, such as navigating the best route, bypassing airlock controls, or hacking its infrastructure.
- You're That Guy!
- Sometime in the past, this character got their 5 minutes of mesh fame in a funny viral meme that swept the solar system. To this day, strangers who access the character’s social profile are likely to connect them to that meme. Though tedious for the character, there is a positive side effect, as these strangers remember the meme fondly and are more likely to help the character out. Once per game session, the gamemaster may decide that a stranger with whom the character is interacting and who has access to the character’s online public profile recognizes the character. The character receives a one-time +20 bonus to any social skill or Networking Test with that stranger.
Negative
- Black Mark (Criminals and Hypercorps, Level 2 x2)
- At some point in the character’s past, they managed to do something that earned a black mark on their reputation. For some reason, no matter what they do, this black mark cannot be shaken off and continues to haunt their interactions. In game terms, the character picks one faction. Every time they interact with this faction (such as a Networking Test) or with an NPC from this faction (Social Skill Tests) who knows the character, they suffer a –10 modifier per level.
- On the Run (Impersonation)
- The character is wanted by the authorities of a particular habitat/station or faction, who continue to actively search for the character. They either committed a crime or somehow displeased someone in power. The character deals with that faction in question at their own risk and may occasionally be forced to deal with bounty hunters.
Octomorph (Primary Morph)
Aptitudes
|
COG |
COO |
INT |
REF |
SAV |
SOM |
WIL |
Base |
25 |
20 |
20 |
15 |
10 |
10 |
15 |
Morph |
5 |
5 |
5 |
|
|
|
|
Total |
30 |
25 |
20 |
15 |
10 |
10 |
15 |
Stats
MOX |
TT |
LUC |
IR |
WT |
DUR |
DR |
INIT |
SPD |
5(1) |
6 |
30 |
60 |
6 |
30 |
45 |
7 |
1(1)/2 |
Armor
Energy 18 | Kinetic 14
+10 vs Fire/Heat or Shock, +30 vs Liquid Based Attacks
Body Armor (light) (w/ Ablative Patches, Chameleon Coating, Fireproofing, Lotus Coating, Refractive Glazing, Shock Proof) 15|8
Bioweave Armor (Light) 2|3
Second Skin 1|3
Active
|
APT |
BASE |
RANKS |
MORPH |
TOTAL |
Demolitions |
COG |
35 |
25 |
5 |
65 |
Fray |
REF |
25 |
25 |
|
50 |
Freefall |
REF |
15 |
45 |
|
60 |
Hardware: Aerospace |
COG |
35 |
25 |
5 |
65 |
Hardware: Electronics |
COG |
25 |
35 |
5 |
65 |
Hardware: Industrial |
COG |
25 |
35 |
5 |
65 |
Infiltration |
COO |
20 |
25 |
5 |
50 |
Interfacting |
COG |
25 |
30 |
5 |
60 |
Investigation |
INT |
15 |
15 |
5 |
35 |
Kinetic Weapons |
COO |
20 |
35 |
5 |
60 |
Networking: Autonomists |
SAV |
10 |
40 |
|
50 |
Networking: Firewall |
SAV |
30 |
20 |
|
50 |
Networking: Hypercorps |
SAV |
10 |
40 |
|
50 |
Perception |
INT |
25 |
30 |
5 |
60 |
Research |
COG |
25 |
35 |
5 |
65 |
Scrounging |
INT |
15 |
35 |
5 |
55 |
Knowledge
|
APT |
BASE |
RANKS |
TOTAL |
Academic: Chemistry |
COG |
45 |
15 |
5 |
65 |
Academic: Engineering |
COG |
45 |
15 |
5 |
65 |
Academic: Mathematics |
COG |
25 |
35 |
5 |
65 |
Academic: Nanotechnology |
COG |
25 |
35 |
5 |
65 |
Academic: Physics |
COG |
25 |
35 |
5 |
65 |
Art: Knitting |
INT |
15 |
30 |
5 |
50 |
Interest: Obsolete Tech |
COG |
25 |
30 |
5 |
60 |
Interest: Pre-Fall Literature |
COG |
25 |
20 |
5 |
50 |
Language: English |
INT |
90 |
N |
5 |
95 |
Language: Japanese |
INT |
15 |
30 |
5 |
50 |
Language: Mandarin |
INT |
15 |
30 |
5 |
50 |
Profession: Systems Engineer |
COG |
25 |
20 |
48 |
Profession: Technology R&D |
COG |
25 |
20 |
50 |
- Basic Biomods
- (EP p. 300) Morph heals at accelerated rate, is immune to most diseases and only needs 4 hours of sleep a day.
- Basic Mesh Inserts
- (EP p. 300) Cranial computer, radio transceiver, 1km urban range, 20km rural, medical diagnostic system.
- Cortical Stack
- (EP p. 300) Size of grape, stores a backup of Ego, normally implanted at base of skull.
- Direction Sense
- (EP p. 301) Can designate a direction as north/up and it has no trouble retracing routes.
- Enhanced Hearing
- (EP p. 301) Hearing sensitivity is five times normal range, +20 to perception based hearing tests.
- Enhanced Smell
- (EP p. 301) Gives a +20 to Perception or Kinesics based smell tests.
- Enhanced Vision
- (EP p. 301) Offers a 5x magnification, into extra spectrums and gives a +20 to perception based vision tests.
- Polarization Vision
- (PO p. 148) Gives the morph the ability to see polarised light and ignores negative visual Perception modifiers for camouflage, transparency, or viewing underwater.
- Eidetic Memory
- (EP p. 301) Perfect recall of long term memories but regular attention is needed to memorize details.
- Hyper Linguist
- (EP p. 301) (EP p. 301)
- Math Boost
- (EP p. 301) (EP p. 301)
- Bioweave Armor (light)
- (EP p. 302) Grants Morph Armor of 2/3 and can be mixed with worn armor.
- Chameleon Skin
- (EP p. 303) Gives the Morph +20 to infiltration test when naked or wearing compatible clothing.
- Circadian Regulation
- (EP p. 304) Morph only needs 2 hours of sleep a day or 4 hours of sleep in 48 hours.
- Clean Metabolism
- (EP p. 304) Morph is immune to most infections, has no bad breath, no scent and amore efficient digestion.
- Enhanced Respiration
- (EP p. 305) Morph can breathe in 0.2 to 5 atmospheres and can hold breath for up to 30 minutes.
- Grip Pads
- (EP p. 305) Morph can climb up walls and across ceilings without extra equipment.
- Neurachem (Level 1)
- (EP p. 305) +1 speed
- Toxin Filters
- (EP p. 305) Immune to Chemical and biological toxins
- Vacuum Sealing
- (EP p. 306) Must have some kind of implant armor, comfortable in -75 to +100 temperature and takes no damage from vacum
- Access Jacks
- (EP p. 306) Allow people to hard wire with electronics, comes defaut in synthmorphs
- Ghostrider Module
- (EP p. 307) Extra space for an ego
- Multitasking
- (EP p. 307) Creates 2 extra forks giving 2 extra complex actions, is not compatable with mental speed augumentation.
- Oxygen Reserve
- (EP p. 308) 3 hours of oxygen, recharges at a 1:1 rate
- Medichines
- (EP p. 308) Morph ignores 1 wound, if it suffers 5 wounds it is placed in medical stasis and distress signals are send out. It allows synthmorphs to heal.
- Oracle
- (EP p. 309) +10 to investigation, ignore distraction penalties, and +30 to memory based tests
- Skinlink
- (EP p. 309) Allows the morph to communicate with elextronics by touch
- Wrist-Mounted Tools
- (EP p. 309) Mentally controlled tools, gives a +20 modifier to skill tests, can also be used as claws.
- Extra Limbs
- (EP p. 310) Represents an extra limb added onto a frame. May be an arm leg or tentacle.
- 360-Degree Vision
- (EP p. 311) The morph’s visual sensors are situated for a 360-degree field of vision.
Sashimi Joe is pretty much always sleeved as an octomorph, though occasionally he's used dragonflies and spiders and for a while a nova crab. He claims not to care for bipeds. He's taking a real close look at the recently developed takko.
Joe's trademark is his collection of smoking pipes, one of which can be found clutched in a tentacle at nearly all times. He claims it helps him think, even when he can't light it up. He also has a fascination with old analog tech, and currently his personal research is on exurgent or AI resistant technology, at least for emergency backups. He also still wears his old SLF/Eightfold Path armband, which is a bit passe even for pro-uplift factions.
Joe is laid back and loves cutting edge science and unusual ideas. He's a big proponent of open source and uplift rights, about which he is less laid back. He isn't afraid to shoot - or blow - a place up when the going gets tough, either.
Primary
Octomorph (partial)
Traits: Add Mild Addiction (Drive) and Severe Allergy (shellfish)
Implants: Remove Toxin Filters and Skinlink
Secondary
Takko (full)
+5 COO, +5 INT, +5 SOM
Beak Attack (1d10 + 2 DV, use Unarmed Combat skill), +10 Free Fall skill, +10 Climbing skill, Armor 8/8
Traits: Lemon
Implants: Stock - 360 degree vision, access jacks, basic mesh inserts, chameleon skin, cortical stack, cyberbrain, enhanced vision, extra limbs,
grip pads, mnemonic augmentation, polarization vision, walker, thrust vector
Added - Enhanced Hearing, Enhanced Smell, Eidetic Memory, Math Boost, Neurachem (L1), Medichines, Multitasking, Wrist-Mounted Tools,
Chemical Sniffer, Fractal Digits, Gas Jet System, Magnetic System, Oracle, Oxygen Reserve, Skinlink, Structural Enhancement
Takko (partial)
Traits: Add Social Stigma (clanking masses)
Implants: Remove Chemical Sniffer, Fractal Digits, Gas Jet System, Magnetic System, Oracle, Oxygen Reserve, Skinlink, Structural Enhancement
Gear and Money
@-rep |
50 |
c-rep |
10 |
e-rep |
10 |
f-rep |
10 |
g-rep |
10 |
i-rep |
10 |
r-rep |
50 |
O-rep |
50 |
Credits: 0
- Fiberoptic Cable
- Used to establish wired connections between devices. Signal may not be intercepted. Used for privacy or in areas of radio interference.
- Miniature Radio Farcaster
- May only communicate with other entangled farcasters. Range: unlimited (subject to light speed). Size: small enough to be jewelry
- Tools (kit) (x3)
- Man portable kit. Specific to 1 Hardware: field skill.
- Nanodetectors
- Detects nanobots with a skill of 30, +30 for active swarm, -10 for bots outside of swarm. Academics:Nanotech 30 for analysis.
- Fabber
- Small specialized nanofabricator, 4L internal volume. Able to make one type of item e.g. Food, tools, medical supplies.
- Specialized Hive (x2)
- Produces 1 type of nanomachine. Minimum size 30cc
- Fixers
- Repairs 1d10DV/2hrs. Repairs 1 wound/day. Cannot repair object with more than 3 wounds, assists in repair, +30 to all repair rolls
- Engineers
- Used for construction purposes: can excavate, create structures, reinforce structures.
- Disassembly Tools
- Used for salvage and demolitions, includes both heavy energy tools like plasma torches and smart hand tools like wrenches.
- Mobile Lab
- Hand held device with sensor suite for performing detailed chemical and material analysis. AI equipped with Academics: Chemistry 30.
- Superthermite Charges (x5)
- Highly stable demolition charge delivers 2d10+5DV, Charge may be shaped with Demolitions test to focus damage.
- Backup Insurance (mod)
- Periodic Ego backup possible stack retrieval and reinstation into a basic morph in the event of death. For high risk individuals.
- Standard Muse
- Digital personalities designed to assist a character in everyday life and work.
- Tactical Networks
- Tactical, real-time, data sharing and squad coordination software.
- Small Oxygen Candles
- Provides 15 man hours of oxygen when ignited.
- Breadcrumb Positioning
- Wearable system leaves micro tracking devices as user moves creating a mesh enabled map of the user's path.
- Electronic Rope (10m)
- Rope can be controlled electronically, making it move in a snake-like fashion, stiffen up, and even wrap around objects
- Emergency Rations (x3)
- 9 small bars that supply complete calories and nutrition for a total of 3 full days.
- Filter Straws (x3)
- Safely drink any liquid that contains even a small amount of water.
- Flashlight :
: Flex Cutter
- Memory polymer blade; flexible when deactivated, machete like when activated.
- Nanobandages (x2)
- Self sterilizing medical system treats all injury from poison to trauma. Severe injuries may require physical first aid.
- Solar Recharger
- Like Nuclear Batter, but requires sunlight and has 1.5 meter square panel.
- Radio Booster
- Boosts the range of linked short range radios. Range: 250km rural, 25km urban. Easily intercepted.
Weapons
Rational Arms Allegrissimo Machine Pistol (SMG, Firearm) (x2)
30 round magazine
Ammo Type |
DV |
AP |
Total Ammo |
Biter |
3d10+4 |
-2 |
150 |
Zap |
1d10+1 & shock[1] |
- |
150 |
Modes: SA/BF/FA
Range: 30/80/125/230
Accessories: Extended Magazine, Flash Suppressor, Silencer, Smartlink
Takohiki (Muse)
Aptitudes
COG |
COO |
INT |
REF |
SAV |
SOM |
WIL |
10 |
10 |
20 |
10 |
10 |
10 |
10 |
Stats
Skills
|
APT |
BASE |
Academic: Psychology |
COG |
60 |
Academic: Astronomy |
COG |
40 |
Academic: Biology |
COG |
40 |
Academic: Sociology |
COG |
40 |
Hardware: Electronics |
COG |
30 |
Infosec |
COG |
30 |
Interfacing |
COG |
40 |
Perception |
INT |
30 |
Profession: Accounting |
COG |
60 |
Programming |
COG |
20 |
Research |
COG |
30 |
Notes
1. A biomorph struck with a shock weapon must make a DUR + Energy Armor Test (using their current DUR score, reduced by damage they have taken). If they fail, they immediately lose neuromuscular control, fall down, and are incapacitated for 1 Action Turn per 10 full points of MoF (minimum of 3 Action Turns). During this time they are stunned and incapable of taking any action, possibly convulsing, suffering vertigo, nausea, etc. After this period, they may act but they remain stunned and shaken, suffering a –30 modifier to all actions. This modifier reduces by 10 per minute (so –20 after 1 minute, –10 after 2 minutes, and no modifier after 3 minutes). Many shock weapons also inflict DV, which is handled as normal. A biomorph that succeeds the DUR Test is still shocked but not incapacitated. They suffer half the listed DV and suffer a –30 modifier until the end of the next Action Turn. This modifier reduces by 10 per Action Turn. Modifiers from additional shocks are not cumulative, but will boost the modifier back to its maximum value.