Lowell

Mi-cha Lowell

Background: Martian
Faction: Barsoomian
Morph: Crasher
Motivations: +Defend Humanity, +Getting Shit Done, -Criminality

Gender ID: Female
Actual Age: 39
Current Moxie: 6/6
Morph Pool: 90(68)
Rez/Spent: 35/35

Current Dur Damage: 50/50
Current Luc Damage: 30/30

Background

Ego

Aptitudes

COG COO INT REF SAV SOM WIL
Base 10 25 15 10 20 15 15

Stats

MOX TT LUC IR
6 6 30 60

Crasher (Primary Morph)

Aptitudes

COG COO INT REF SAV SOM WIL
Base 10 25 15 10 20 15 15
Morph 5 5 5 20 5 15
Total 15 30 20 30 25 30 15

Stats

MOX TT LUC IR WT DUR DR INIT SPD
6 6 30 60 10 50 75 13 2/2

Gear and Money

@-rep 80
c-rep 80
e-rep 40
f-rep 10
g-rep 50
i-rep 100
r-rep 44

Credits: 19,950

Weapons

Ares-Colt Series 110 "Peacekeeper" (Heavy Pistol, Firearm)

15 round magazine

Ammo Type DV AP Total Ammo
Biter 3d10+4 -4 120
Homing RAP 2d10+3 -10 30
Homing Zap 1d10+2 & shock[1] -1 30

Modes: SA/BF/FA
Range: 10/35/60/80
Accessories: Extended Magazine, Flash Suppressor, Shock Safety, Silencer, Smartlink, Integral Seeker Launcher

4 round seeker magazine

Seeker DV AP Armor Mag Total Ammo
Homing Frag 3d10+6 -4 K 1 16
Homing HEAP 3d10+12[2] -8 K 2 16
Homing Overload 1d10÷2[3] AVx2 K 1 16

Modes: SA
Range: 70/180/600/2000
Accessories: Smart Magazine

Bradbury (Police Baboon)

Aptitudes

COG COO INT REF SAV SOM WIL
5 10 15 15 5 15 5

Stats

TT LUC IR WT DUR DR INIT SPD DB
4 10 20 6 30 45 60 1(2) 3

Percival (Muse)

Aptitudes

COG COO INT REF SAV SOM WIL
10 10 20 10 10 10 10

Stats

TT LUC IR
4 20 40
Notes
1. A biomorph struck with a shock weapon must make a DUR + Energy Armor Test (using their current DUR score, reduced by damage they have taken). If they fail, they immediately lose neuromuscular control, fall down, and are incapacitated for 1 Action Turn per 10 full points of MoF (minimum of 3 Action Turns). During this time they are stunned and incapable of taking any action, possibly convulsing, suffering vertigo, nausea, etc. After this period, they may act but they remain stunned and shaken, suffering a –30 modifier to all actions. This modifier reduces by 10 per minute (so –20 after 1 minute, –10 after 2 minutes, and no modifier after 3 minutes). Many shock weapons also inflict DV, which is handled as normal. A biomorph that succeeds the DUR Test is still shocked but not incapacitated. They suffer half the listed DV and suffer a –30 modifier until the end of the next Action Turn. This modifier reduces by 10 per Action Turn. Modifiers from additional shocks are not cumulative, but will boost the modifier back to its maximum value.
2. HEAPs lose –4 damage per meter distance from the blast, as opposed to the usual –2.
3. ]Anyone caught in the base 10-meter blast radius must make a SOM + WIL Test. If they fail, they must immediately leave the area of effect. If they fail with an MoF of 30+, they are incapacitated for 3 Action Turns with disorientation and/or vomiting, after which they must roll again. Overload munitions remain in effect for 1 full minute. Anyone in the area of effect suffers a –30 action modifier, which reduces by 10 per Action Turn after they leave the area. Additionally, anyone facing the direction of the overload round suffers a –10 glare modifier (neutralized by anti-glare systems).
4. Struck characters must immediately make a REF × 3 Test or become trapped. Apply a –30 modifier to this test if the attacker scored an Excellent Success (MoS 30+). Hardened foam has an Armor of 10 and Durability of 20. It slowly breaks down and degrades over a 12 hour period.
5. Any hit that is an Excellent Success (MoS 30+) sets the target on fire, where they will continue to take 2d10 damage per Action Turn.