High-Rolling Moogle of Fortune!
Invoke: Be a moogle, to make a good bet, for luck, for adventure time! (Great show.)
Compel: To be moogled, to be tempted by a gamble or gambit he shouldn't take, for adventure (to get pulled in to something).
Deadbeat With A Pom-Pom Pompadour
Invoke: A man's pop-pop is his pride-kupo! Among moogles, it's dashing.
Invoke: When dodging work or making a complicated scheme to avoid simple work/payment.
Compel: A man's pop-pop is his pride-kupo! Wait, as a compel?
Compel: To duck out of paying a debt, to skip out on hard work.
Cuddly and Carefree Charisma
Invoke: To be seen as adorable (especially against non-moogles), to make a good first impression, when trying to talk his way out of or into trouble, to be unphased by a depressing situation.
Compel: To be seen as soft and weak, to not be taken seriously, to ignore responsibilities, to have failed to plan ahead.
Strange Friends in Strange Places
Invoke: To know just the person — well, someone he knows, kupo, or maybe his black sheep cousin.
Invoke: For knowledge from a previous chance encounter with an NPC.
Compel: For the friend to be somewhat useless; for a friend to be in trouble and need help.
Foul-Weather Flattery and a Silver Tongue
Invoke: To convince someone to do what he wants, to choose the right words at the right time, to spar verbally, to improve someone's self-opinion.
Compel: To be taken as insincere when that isn't the case, to have been too lavish with praise (hard to blame someone you were just talking up)
In the Eye of the Maelstrom
Invoke: To emerge unscathed in the midsts of a disaster, to cause a disaster when one would be convenient
Compel: For disaster or bad luck to strike, to get pulled into bad events, to get shot at by Viera.
Helming it Up
Invoke: Determine how to take on the enemy, make or improvise plans, keep everyone working together… to have brains, and perhaps even use them.
Friend of the Wind
Invoke: To be hella good at flying, to survive a tumble or fall, to make a desperate jump or a longer-ranged throw.
Compel: Some people don't think hoodies are fashionable. Fie on them, I say.
+++Cuddly and Carefree Charisma
Kupernicus's well-off family never lacked for anything, with respect in the community, plenty of work for his engineer father and artisan mother, and opportunities in abundance. It was easy for the youngest of the von Thistle siblings to dodge all of that by slipping away during lessons; Kupernicus preferred playing games and reading bard stories to serious study. His siblings and parents spoiled him rotten, and his carefree attitude and disarming smile let him talk his way out of trouble — until one day, a chance encounter led to him starting his young moogle's journey early.
Invoke: To be seen as adorable (especially against non-moogles), to make a good first impression, when trying to talk his way out of or into trouble, to be unphased by a depressing situation.
Compel: To be seen as soft and weak, to not be taken seriously, to ignore responsibilities, to have failed to plan ahead.
+++Strange Friends in Strange Places
-(With help from Kiev and Nevesen!)
A nightlong losing streak at the ever-popular card game Tetra☆Duel☆Eidolons threatened to leave Kup broke in a strange city — but when he bet it all on the last hand and won, his Vieran opponent refused to honor it and left with the gil and a few threats. Kup stealthily followed her anyway, and discovered that she was staying on an airship with some other rough-looking Vierans… and that they had kidnapped a young man from a famous Vieran noble house.
In a whispered conversation, Kup learned that the Vieran boy had tried to run away for love on the eve of his arranged wedding, but his supposed lover had turned out to only want to hold him hostage for his family's position and fortune. Kup decided they were friends and vowed to help — moments before the airship took off with him aboard. He was able to see it through and 'escape' with a few strokes of luck and some unexpected help from a mysterious black mage cutie and a crazy mercenary who blew up the engines, leaving the airship itself a wreck and the kidnappers in custody, and earned the gratitude of the boy and his family… along with a bit of fame.
Invoke: To know just the person — well, someone he knows, kupo, or maybe his black sheep cousin.
Invoke: For knowledge from a previous chance encounter with an NPC.
Compel: For the friend to be somewhat useless; for a friend to be in trouble and need help.
+++Foul-Weather Flattery and a Silver Tongue
—Guest starring in Mooly's story
When two competing titanslaying teams both tried to stop a rampaging Titan before it could attack another city, it seemed like a stroke of bad luck to Kupernicus that he ended up underfoot in the wrong place at just the wrong time. Secretly terrified, he flattered and wheedled both groups into teaming up — especially easy since the smaller of the two had recently lost their Helm. Kupernicus's reward was a front-row seat: he got to see the older moogle's capable tactics first hand as she lead the group to victory against the giant iron golem.
Seeing Mooly in action made Kupernicus think. What could be easier than hanging back and thinking up ways to attack a monster, then collecting the reward — enough Catalyst to retire on in one go? That's when he decided: he would become an official Titan-slayer, too, and a Helm.
Invoke: To convince someone to do what he wants, to choose the right words at the right time, to spar verbally, to improve someone's self-opinion.
Compel: To be taken as insincere when that isn't the case, to have been too lavish with praise (hard to blame someone you were just talking up)
+++In the Eye of the Maelstrom
-Guest starring in Artemis's story
A bet gone awry and bad feelings aplenty left Kupernicus wanting a change of atmosphere from the first group he tried to sign on, and things came to a head when he noticed a distress signal from a crashed ship on an abandoned world they were passing by. When his companions refused to investigate, Kup decided that since his last rescue had gone so well, he was going to repeat his success — and bid them farewell before trusting in his wings to get him there.
It wasn't well thought out, and the pirates who had the fake signal were annoyed he had hardly anything worthwhile! Only slightly deterred, Kup managed to talk his way out of any sort of out of hand execution and was sure he could convince them to make him a pirate, too, when new prey showed up: a Viara with an arm cannon.
The Viera didn't care about the other prisoners and just went to town, demolishing the pirate base, but Kupernicus's luck held — he emerged unscathed, and recovered a few items the pirates overlooked once the Viera (and one of the pirates) left.
He even noticed Mooly showing up again — it turned out the abandoned planet was also used by some people to gather herbs, so Kup had a nice way back to civilization, too.
Invoke: To emerge unscathed in the midsts of a disaster, to cause a disaster when one would be convenient
Compel: For disaster or bad luck to strike, to get pulled into bad events, to get shot at by Viera.