Kiev Valkaire
Age: 26
Appearance: Male, Green eyes and Blond hair back in a ponytail at the back of his neck. Slim and Athletic.
Job: Sword
Refresh: 2
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+2 Physical when in Crescent
+3 Armor in Crescent
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High Concept: Engineer in Motion
— He has always loved speed and building, usually the two going together hand in hand. To him, if he is not working on something, he is not living. Whether he is working on Crescent, running through the city, or even working an odd job around Core, he is happy.
Invoke: Figuring out magitech, when has to do something fast, to ignore distractions
Compel: Impatience, Rash thinking, Overconcentrating on a problem.
Trouble: Pack-Rat
— Kiev has a bit of a collecting problem. his little shack on the edge of a junkyard in the commercial district is filled to the brim with bits and baubles, nothing really valuable, but usually unusual or mildly entertaining. He keeps a satchel on his back that is filled with random bits as well as his tools.
Invoke: I have just the thing - he has almost one of everything that is fist sized or smaller on his person.
Compel: I must have that, Shiny greed, Taking to the point of overencumberment.
Origin: From Humble Inventions, With Meager Wages
— It first started with modding his bike's gears. Then he moved to the skies, making gliders and flying contraptions. Then he got an apprenticeship at a magitech factory, there he learned of guymelef technology.
He never really thought about getting into the Titan killing business, it just sort of happened. He made the armor from a scrapyard when one was dumped, It took him quite a number of years to make it how he wanted it; get the jump just right, the feet sliding across the ground with just the right amount of friction. This, of course, costs money. As such, he learned early on that he shouldn't pass up a job just because its crappy.
Invoke: Great with tools, there is almost nothing he can't repair.
Compel: He'll take nearly any job, as long as it pays. He also has a hard time denying someone when they ask him to do something.
Disc One: Escaping, Chasing a Shooting Star
—One night, Kiev was sifting through some wreckage that was on the surface of Chrysalis. There had been some crash from an airship, but an odd one. First, there was no crew. Second, there was a large guymelef sized spear sealed in a large box that he had to break open. The ship itself looked old, ancient even. The tech aboard was first generation Magitech, but the spear seemed as good as new. He took it and a few parts that were still sellable, but just as he was finishing up another airship came by, performing a drop of a few shady looking guymelef.
They didn't look like normal scrappers like him, their suits were definitely made for mercs and thugs. He wasn't about to go up and meet them either, he went to make his escape from the wreckage. They couldn't keep up, of course, but that's when the airship shot out what looked like a Titan at first, until it became clear…a flying guymelef. It was not awkward and slow like most either; it had glowing wings that shot it across the sky. He managed to escape, leaping off of the edge that separated the two hemispheres of Chrysalis (jumping down to Core? To the inside shell of Chrysalis?) where the giant guymelef did not seem to pursue.
He has not seen hide nor hair of this guymelef since, and most do not believe him when he tells the tale. An armor twice the size of a normal guymelef, with glowing wings that kept it aloft? But he is still looking for info, even if they don't really care about him, He is most interested in that guymelef, searching for clues about it.
Invoke: Exploring or salvaging things, when escaping from enemies or danger
Compel: Stick his nose where it doesn't belong due to curiosity, be sidetracked investigating the giant guymelef, catch the attention of hidden enemies
Sidequest: In the Nick of Time
—Kiev had never taken a job like this before. A wealthy Viera family had contacted him to rescue their son. He attempted to explain that that wasn't the sort of work he did, but their emissary pointed at the sign in his shack saying 'I'll take any job!'
He had managed to sneak aboard the airship, only to run into a moogle, who apparently was also there to rescue the boy. They devised a plan; an engine failure should cause enough chaos for them to slip in, rescue the boy, and jump onto a lifeboat ship and sail safely down to the world below.
Plans of course, rarely work out alright. The first half worked more or less as written, but when they jumped onto the lifeboat ship and lifted off, the gravstone engines were malfunctioning. Kiev had to work quick, but he saved them from the crash being fatal.
Invoke: Thinking on his feet, he's good at making calculated decisions, at least in theory.
Compel: He can overlook certain aspects; if it cant be converted to raw numbers or aspects then it doesn't belong in the equation
Bonus Dungeon: Moogles…Why is it Always Moogles? (Quirky) People Person
—He had joined up to be a part of a temporary Titan hunting party…only to find that the majority of the group were Moogles. The leader that had been appointed was a Shield named Mooly. She seemed very loud about being named a Helm, Kiev himself had never really put that much thought into his Blade badge.
Its not that he has anything against moogles, but in such numbers, they seem to move with their own pace and rationale, something he wasn't fully used to. Somehow, they brought down the monstrous titan. After that day, he decided spending time with groups of other races would be enlightening.
Invoke: Gets along with other races, make friends easily, Enjoys being around people.
Compel: Because of his laid back nature involving titan slaying, he tends to rub 'pro' titan slayers the wrong way. When he rubs someone the wrong way, he REALLY rubs them the wrong way.
Job: Blade
—Slayer: When you make a successful attack on an Enemy, in addition to whatever damage or Consequences you deal, fill in the first unfilled Stress box of the target. This can lead to additional Consequences.
- Engineer In Motion
- Pack-Rat
- From Humble Inventions, With Meager Wages
- Escaping, Chasing a Shooting Star
- In the Nick of Time
- Moogles…Why is it Always Moogles?
Superb (+5): Craft
Great (+4): Lore, Melee
Good (+3): Physique, Will, Athletics (+3 in Crescent, +5 Sprinting)
Fair (+2): Alertness, Empathy, Stealth (Set to 1 in Crescent)
Average (+1): Investigation, Performance, Pilot, Might (+2 in Crescent) Intimidation (+2 in Crescent)
MacGuyvering normally craft requires three things - enough time, enough of the right materials, and the right tools. With this stunt, you only need 2/3.
Ultima Gear: Dragon's Whisker
— Dragoon Leap - as long as you move at least 1 zone, you have +1 Melee if you make an attack the same turn
— Aerodynamic - throw and return it as a supplemental action
—— Weapon 3
Crescent
Description: Crescent's main body is very slim and compact compared to most guymelefs, its legs however are built strong and thick, tapering down to wide, balanced feet. Its arms armor looking like cuffs, it almost looks as if the guymelef wears a coat. Its head unit is has been custom built, pointed and tall; It has a knight guymelef's visor atop of it.
The color of the guymelef is red with white and orange highlights, with a modified coat of arms design down the front. He says it has been in his family for quite some time, although the meaning between the symbols has been lost to him.
Crescent is referred to as a 'she' by Kiev. With its slightly feminine design, it is easy to see why. Perhaps it only seems feminine because most guymelefs are about twice as wide as it.
Guymelef Armour requires fuel, called energist, a byproduct of Catalyst refinement. Guymelef Armour has an additional stress track called Fuel. The length of the track works like those of other stress tracks from Physique, Will, etc., only using Resources as the base skill. Unlike other stress tracks, you may not clear this out at the end of a scene (see below).
Limited Reserves: At the end of a scene whenever you have heavily exerted the powers attached to the Guymelef Armour, you must check to see if you experience a Fuel Failure. This manifests as an attack with a strength equal to the total refresh cost of your Armour. For the base Armour, this would be 3, so you'd be rolling your Resources to meet or beat a target of 3.
- If you succeed, you may clear out your Fuel stress track.
- If you fail, you take Fuel stress as though you'd suffered an attack. If you have physical or mental consequence slots open, you may use them to buy off stress as per the normal rules. If you cannot or do not wish to spare consequences, then you must lose access to a number of your powers, up to the refresh coast equal to the amount of stress taken. These options can be combined however you choose. You may not lose access to the Hulking Size or Hardened powers.
- If you have no powers left to lose and are taken out by a Fuel failure, your Armour is actually taken out. You cannot benefit from any of its powers until it is refueled, and in fact cannot move it, so in order to take physical actions must exit the Armour. You still benefit from the Guymelef's armor value as long as you remain inside it, though.
Emergency Refueling: If your Guymelef is taken out by a Fuel failure, you may make a Craft or Resource check and expend a point of Catalyst per refresh cost of the Guymelef to clear the Fuel track and reactivate it. Starting the refueling is a Supplemental action, but the full process and the subsequent reactivation of the Armour requires a full Scene. The Armour can complete this autonomously so you can do other things while it processes.
One-Time Discount [+2]
Hardened: Gives +3 Armor
Easy to Hit, Hard to Hurt: You’re a pretty big target, giving any attacker a +1 to hit you when target size is a factor. But that increase in body mass means you can soak up more punishment, adding two boxes to the length of your physical stress track.
Everything is Small: You cannot meaningfully interact with any man-sized objects using skills like Burglary and Craftsmanship (but knowledge-related rolls are unaffected), and you’ll have trouble fitting through normal doorways and into rooms (this will confer an automatic border value of 1 when changing zones as appropriate). But it also means you get a +2 to your Might rolls to lift or break things—on top of any supernatural Strength bonuses you might have—and a +1 on Athletics rolls to cover distance with your gigantic stride.
Big is Scary: You get +2 on any Intimidation attempt against a target likely to consider your size an advantage.
Easy to Detect: Your Stealth is restricted to Average.
Supreme Initiative: You always go first in initiative order in a conflict, regardless of your Alertness rating. If there are other entities present who share this ability, you must then use Alertness to resolve initiative order among yourselves. If someone has Mythic Speed (below), it trumps this ability.
Superior Athletic Ability: All your Athletics checks are made at +2, including dodging. When sprinting (see page 212), this bonus is increased to +4.
Effortless Movement: Whenever moving as part of another physical activity, you may move two zones without taking the –1 penalty for a supplemental action (page 213).
Faster Than the Eye: Difficulty factors due to moving are reduced by four when rolling Stealth.
Made it Myself, for Myself: If operated by anyone but Kiev, they take a -1 to all skill checks within.
Base Armor: 3
Minor Milestone 1: Defended Blackthorne
- Changed Bonus Dungeon Aspect Moogles…Why is it Always Moogles? to (Quirky) People Person for more generic aspect
Significant Milestone 1: Defeated Titan Steropes
- Empathy Skill +1: Average (+1) to Fair (+2)
- Switched Average Skill Rapport with Might
Minor Milestone 2: Stopped Assassination
- Switched Stealth (+2) with Will (+3)
Minor Milestone 3: Got Through the Castle Fortress
- Switched Will (+2) with Stealth (+3)
Significant Milestone 2: Defeated the Castle Fortress
- Physique Skill +1: Fair (+2) to Good (+3)
- Forfeited
Significant Milestone 3: Got to the lake, Saved a gem for fishpeople.
- Intimidation Skill +1: Mediocre (+0) to Average (+1)
- TBA